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SKILLS

AI & Generative AI: Proficient in designing and building autonomous AI systems for media creation, research, and interactive applications.

XR & AR/VR: Extensive experience with spatial understanding and XR SDKs (MRTK, Magic Leap XR, ARKit, ARFoundation).

Shader Development: Expertise in custom GLSL shaders, ShaderGraph, and Amplify Shader, for real-time applications in AR/VR.

Software & Tools: Strong experience with Unity (C#), Python, Maya, Cinema 4D, and Adobe CC Suite, among other platforms.

Pipeline & VFX Tools: Deep experience building and customizing pipeline tools for VFX and animation, with a focus on data management, color science, and automation.

Immersive Media & Prototyping: Led development of hardware and software prototypes for augmented reality, telepresence, and immersive storytelling.

Leadership & Mentoring: Experienced in leading teams, mentoring engineers and artists, and driving brainstorming sessions for R&D innovation.

Resume for Eddie Offermann

Eddie Offermann on LinkedIn

SUMMARY

I’m a technologist who fuses cutting-edge AI and immersive tech with a human-centered focus. From prototyping advanced AI platforms like IntellectCascade to developing innovative media solutions, I create bold, impactful experiences that bridge precision engineering with creativity and empathy.

EXPERIENCE

Big Blue Ceiling , Sonora, CA — XR Research, Generative AI, Experiential R&D

2008 - Present

Built the autonomous research agent IntellectCascade, leveraging Generative AI and state-of-the-art frameworks.

Led R&D in AR/XR, including custom shader development and a patent-pending XR hardware platform with API.

Developed extensive AR experiences, particularly for embedded systems and mobile.

Established a think tank for pioneering next-gen experiences and conducting R&D sprints for device capabilities.

DigitalFish , Remote — Prototyping Engineer

2020 - 2023

Prototyped live mocap streaming for COD: Vanguard and World of Warcraft from Activision and Blizzard’s stages, developing both MotionBuilder and Lua plugins.

Developed physical and virtual prototypes for Meta’s Portal hardware and telepresence experiences.

Led AR storytelling R&D, developing spatial APIs for real-time environment scans and storytelling elements.

Integrated USD production into Activision’s Call of Duty pipeline and contributed to custom builds for Maya USD plugins.

Facebook/Meta , Menlo Park, CA — Prototyping Engineer

2018 - 2020

Prototyped augmented reality systems with natural surface touch interaction and non-wearable projection devices.

Developed immersive AR/VR devices with 5- to 10-year innovation cycles, including volumetric avatars and autostereoscopic displays.

Built custom shaders and real-time mesh reconstruction pipelines for AI-driven material interactions on mobile GPUs.

Mentored engineers and led brainstorming sessions for technical explorations within the Portal organization.

Mirada Studio , Marina del Rey, CA — Technical Creative Director

2012 - 2018

Led R&D and teams across AR mobile games, XR tools, AI-driven content recognition, and AR film promotion.

Developed AI-based face replacement tools for rapid DeepFake-style video production.

Built a highly configurable production pipeline spanning multiple platforms, supporting CG and compositing packages.

Method Studios , Santa Monica, CA — Pipeline Project Lead

May 2010 - January 2012

Led project teams in data management, VFX color science, and customized pipeline tools for high-profile film and commercial projects.

Acted as the facility’s VFX colorist, managing LUTs and backend systems for color science and transcoding across films and commercials.

Asylum VFX , Santa Monica, CA — Animation Pipeline TD

December 2006 -May 2010

Developed pipeline tools for photogrammetry, on-set tracking, effects supervision, and matchmoving.

Created software tools to streamline animation data transfer and reduce human error, boosting production efficiency.

Full Sail Real World Education , Orlando, FL — Final Project Instructor and Associate Course Director

June 2002 -December 2006

Developed and taught course materials covering the integration of live-action and CG.

Guided and mentored Animation students through their most challenging final projects.

Image Technical Services , Orlando, FL — Digital Media Specialist and Project Lead

June 2000 -February 2001

Created interactive materials for events, incorporating video, motion graphics, 3D animation, and Flash/Director experiences.

Led projects from design to delivery for government and industry clients, and contributed to larger interactive projects.

Coleman Aerospace  (now a subsidiary of L3 Communications) , Orlando, FL — Positions to Supervisor of Digital Media

1993  -June 2000

Directed multimedia production for government and industry communications, including animation, video, and interactive media.

Recruited and managed project teams, secured a SECRET clearance, and served as AIS custodian for classified data security.

Robert Offermann Software , Orlando, FL — Principal developer

1985 - 1992

Developed games and utilities for the Tandy CoCo 3, including a Vegas Blackjack game with a talking dealer and OS enhancement package.

Created early sprite animation and compositing methods, supporting game development with custom art and sound tools.